

yft from the model I used to the streamedpeds_players folder, but it doesn't make a difference. To try and fix this, I tried copying the. Needless to say, this is causing some issues, liked a warped, jumpy body and a bunch of spikes everywhere. The biggest thing is that as soon as I switch the skin using Skin Control, I no longer have access to Franklin's special ability (even if I use Character Swap).īecause of this, I wanted to change Franklin's skin to the one I like to use however, the model I am using is shorter than Franklin. If I try to change it, it stays put, and Franklin takes off a parachute (?). There is something fishy with an accessory that I do not wish to equip. There a few problems with this method, however: I have tried (and succeeded) changing the skin using Skin Control, and I have even been able to play story missions with the new skin by changing the model hash using Character Swap. Now that I've summarized what I know about skin modding, let me discuss what I would like to do now - I would like to replace Franklin's skin with another. I have not done any mesh modifications because I haven't been able to get GIMS to cooperate with 3ds Max yet.

So far, I have been able to create quasi-new skins for characters (especially freemode characters) by changing the texture files and the XXXX_#_spec files. I have only seen them for freemode male and female. I've only seen them for Michael, Franklin, and Trevor. There are a few files I am not familiar with, and I am not certain if they are important: I do not think OpenIV is able to open them, and even though one option when right clicking a. ydd files for the pedso the game knows what to look for and where to find them. It appears to contain the skeleton of the ped. yft: OpenIV calls it a 'fragment object'. ydd) contains the XXXX_#_spec and XXXX_#_normal files mentioned above For non-streamed peds, this file (not the. Contains the actual textures and colors of the corresponding body part/parts. An 'X' represents a char, and a '#' represents a number (i.e.

For streamed peds, it also contains XXXX_#_spec (materials) and XXXX_#_normal (details like ridges and folds to make it more realistic). As far as I know, it contains the mesh for the appropriate body part and references the different textures. Before I get started, let me summarize what I think I know about the game files.
